Supremacy

This is a market predicting a team’s dominance over their opposition. The bookmaker will predict how many more goals any given team will score against their opponents.

Example: The bookmaker might make Arsenal favourites to beat Tottenham by 0.1-0.3 goals. Therefore, if you think Arsenal will win you might bet high at 0.3 with the stake of your choice, in this case, £100 a goal.

If Arsenal win the game 4-1, their winning margin (make-up) would be 3 goals.

Had you gone high at 0.3 you would have made 2.7 times your stake. (3 – 0.3) x your stake = 2.7 x £100 = £270

But if Tottenham had won 1-0, the same bet would have lost you 1.3 times your stake. (0.3 – -1) x your stake = 1.3 x £110 = -£130

Total Goals

The total Goals Market is based on the total number of goals scored in any given match by both teams.

Example: The bookmaker might predict that the Manchester United v Barcelona game will yield 2.7-3.0 goals. Therefore if you think that the game will be high scoring you would bet high at 3.0 for the stake of your choice, in this case, £10 a goal.

If Barcelona win the game 4-1, the total goals scored in the game would be 5.

Had you gone high on Total Goals at 3.0 you would have made 2 times your stake. (5 – 3.0) x your stake = 2 x £10 = £20

But if the game had finished 0-0, the same bet would have lost you 3 times your stake. (3.0 – 0) x your stake = 3 x £10 = -£30

Goal Scorers’ Shirt Numbers

The aggregate number of shirt numbers for all the goal scorers in a match.

If Arsenal draw 1-1 with Liverpool with players wearing shirt numbers 14 and 10 scoring the goals, the shirt numbers would result in 24 points.

Example: Tottenham play Liverpool, The bookmaker might price shirt numbers at 36 – 39. So if you expect a few goals you would bet high at 39 for the stake of your choice, in this case £10 a point.

If Tottenham win the game 2-1, with number 7 scoring both goals for Spurs and shirt number 10 taking Liverpool’s only chance, the final result would be 24 points (7 + 7 + 10).

Had you gone high Shirt Numbers at 39 you would have lost 15 times your stake, in this case £10 per point. (39 – 24) x your stake = 15 x £10 = -£150

But if you had gone low at 36, the same bet would have won you 12 times your stake. (36 – 24) x your stake = 12 x £10 = £120

Total Bookings

How many cards will the referee show during a match? Sporting Index scoring system allocates:

10 points for a yellow card (maximum one per player) 25 points for a red card

If a player receives a yellow card and then a second yellow card i.e. red card then he is awarded 10 + 25 = 35 points.

Example: The bookmaker might offer a Bookings prediction of 44 – 48 points in a Chelsea v Arsenal match. This means that the bookmaker thinks there will be somewhere between 4 or 5 yellow cards shown.

If there are 3 yellow cards and 1 red, the result would be 55 points. Had you gone high Bookings at 48 you would have won 7 times your stake, in this case £20 per point. (55 – 48) x your stake = 7 x £20 = £140

But if you had gone low at 44, you would have lost 11 times your stake. (55 – 44) x your stake = 11 x £20 = -£220

Total Corners

This market is based on the total number of corners taken by both sides in a game.

Example:

Scotland play England, Sporting Index might offer a prediction for corners of 10 -11. If a very attacking game had led to 15 corners and you had gone high at 11 for £10 per corner, you would have won 4 times your stake: (15 – 11) x your stake = 4 x £10 = £40

But if you had gone low at 10, you would have lost 5 times your stake. (15 – 10) x your stake = 5 x £10 = -£50

Multi Corners

This is the number of corners in the first half multiplied by the number of corners in the second.

Example: The prediction for a match between England and Scotland might be 30 – 33. If you fancied a few corners you might bet high at 33 for £10 per corner.

If, in this game mentioned above, 5 of the 15 corners came in the first half, with the other 10 following in the second, the final result would be 50 (5 x 10). Had you gone high on Multi corners at 33 you would have won 17 times your stake. (50 – 33) x your stake = 17 x £10 = £170

But if you had gone low at 30, you would have lost 20 times your stake. (50 – 30) x your stake = 20 x £10 = -£200

Time of 1st Goal

How many minutes will elapse before a team scores? The bookmaker also make predictions on the time of the 1st home goal and 1st away goal. The maximum result is 90 minutes (injury time does not count).

Example: Lets say Brazil are playing Argentina, The bookmaker might predict that the first match goal would be scored after 30 minutes so they make a prediction of 28 to 31 minutes.

If the first goal came in the 38th minute and you had gone high at 31 minutes for £1 per minute, you would have won 7 times your stake. (38 – 31) x your stake = 7 x £1= £7

But if you had gone low at 28 minutes for the same stake, you would have lost 10 times your stake: (38 – 28) x your stake = 10 x £1 = -£10

Win Index

With a Win Index, The bookmaker makes a prediction on how The bookmaker think each team will perform. For winning a team is awarded 25 points, for a draw both teams are awarded 10 points and the team that loses is awarded 0 points.

Example: Celtic take on St.Mirren, Celtic might be expected to win and the Win Index prediction would reflect this:

Celtic 19.5 – 21 points St Mirren 2.5 – 4 points

If Celtic won the game (25 points):

If you had you gone low on the Celtic Win Index at 19.5 (expecting St Mirren to grab a draw or a win) you would have lost 5.5 times your stake, in this case £10 a point. (25 – 19.5) x your stake = 5.5 x £10 = -£55

But if they had lost (0 points) the same bet would have won you 19.5 times your stake. (19.5 – 0) x your stake = 19.5 x £10 = £195

Hotshots

The bookmaker nominates 4 players who are known as Hotshots. These players score 25 points for each goal that they score in the match (8 points are awarded if the player does not appear at any time during the game). With this bet you can have 4 strikers playing for you at the same time!

Example: For a Liverpool v Manchester United match, your four hotshots might be:

Rooney Ronaldo Bellamy Gerrard

The bookie could predict 28 – 32 (The bookmaker expects this bunch to score at least one goal between them.)

If Liverpool won the game 3-0 with Gerrard scoring twice (50 points):

Had you gone low on Hotshots at 28 (expecting none of these 4 to score); you would have lost 22 times your stake, in this case £5 a point. (50 – 28) x your stake = 22 x £5 = -£110

But if the game had ended 0-0, the same bet would have won you 28 times your stake. (28 – 0) x your stake = 28 x £10 = £140

It is important to remember that if Ronaldo and Bellamy did not play and the game ended 0 – 0, the result would be 16 (8pts awarded per nominated player that does not play).

Total Goal Minutes

This is a very volatile market and care should be taken when placing bets. You must use your judgement to estimate the total aggregate time of all goals scored in the game. Goals scored in the 44th and 82nd minute would add up to 126 total goal minutes.

Example: In a match between Man U and Arsenal, The bookmaker might predict 125-135 total goal minutes.

If Arsenal won the game 3-0 and the goals came in the 7th, 23rd and 90th minutes the result would be 120 minutes.

Had you gone low on goal minutes at 125 (expecting few goals) you would have won 5 times your stake, in this case £1 a minute. (125 – 120) x your stake = 5 x £1 = £5

But if total goal minutes had resulted in 144 minutes, the same bet would have lost you 19 times your stake. (144 – 125) x your stake = 19 x £1 = -£19

First/Last Blast

This market allows you to bet on the first or last goal scorer in the match.

25 points are awarded to the first goal scorer 25 points are awarded to the last goal scorer.

If there is just one goal, then that player is awarded all 50 points.

Example: For a match between Liverpool and Barcelona The bookmaker might price Bellamy at 4-7 points. If you fancy him to open the scoring then you might bet high at 7 for the stake of your choice, in this case £10.

If Liverpool won the game 3-0 with Bellamy scoring the opener:

Had you gone high at 7 you would have won 18 times your stake. (25 – 7) x your stake = 18 x £10 = £180

If Bellamy had not scored (0pts) the same bet would have lost you 7 times your stake: (7 – 0) x your stake = 7 x £10 = -£70

Mini Performance

For non-live matches, The bookmaker predict “Mini Performances” or “Minis” for individual teams. In these games points are awarded in the following way:

Win = 15 pts Draw = 5 pts Goal = 10 pts Clean Sheet = 5 pts Red Card = -15 pts

Example: Middlesbrough take on Fulham, The bookmaker might price Middlesbrough’s Mini Performance at 30-33 and Fulham’s as 7-10.

If Middlesbrough won the game 1-0 but had a man sent off, their mini performance result (make-up) would be 15 points (15pts for the win, 10pts for the goal, 5pts for the clean sheet and minus 15pts for the red card).

Had you gone low on Middlesbrough mini performance at 30 you would have won 15 times your stake, in this case £10 per point. (30 – 15) x your stake = 15 x £10 = £150

If Middlesbrough’s mini performance had resulted in 40 points, the same bet would have lost you 10 times your stake. (40 – 30) x your stake = 10 x £10 = -£100

Team Performance

The bookmaker predict a “Team Performance” for both teams in a live televised match. As per Mini Performances, teams are awarded various performance points based upon particular events. But for a “Team Performance” market there are more criteria:

Win =25pts Draw =10pts Goal = 15pts Clean Sheet = 10pts Woodwork = 10pts (must rebound into play). Corner = 3pts Yellow Card = -5pts Red Card = -15pts

Example: Aston Villa play Arsenal, The bookmaker may price Arsenals performance at 44 – 48 points.

If you fancied Arsenal to under perform against a solid Villa defence you would bet low on their performance at 44.

If a boring 0-0 draw followed, Arsenal might have only got 16 points (10pts for the draw, 10pts for the clean sheet, 6pts for 2 corners but minus 10pts for 2 yellow cards.)

Had you gone low on Arsenal’s performance at 44 you would have won 28 times your stake, in this case £5. (44 – 16) x your stake = 28 x £5 = £140

If Arsenal’s performance had resulted in 82 points, the same bet would have lost you 40 times your stake: (82 – 44) x your stake = 38 x £5 = -£190

Player Performance

For “Player Performances” The bookmaker predict how a player will perform in a match on the basis of the following scoring system:

Goal scored = +25pts (The goal scorer as awarded by TV coverage.) Goal assist = +10pts (The final touch before a goal is scored. If it hits an opposition player or woodwork first, no assist is given.) Shot on target =+5pts Forcing a corner = +3pts Free kicks won = +3pts (Including penalties) Passing to own player in opposition half = +2pts Free kick conceded = -3pts Yellow card = -10pts Red card = -25pts

The bookmaker will normally offer Player Performances on three or four players from each team.

Example: The Player Performance quote for Robbie Keane might be 40 – 45 points.

If you believed he was an over-rated player likely to be out played by his marker, you might bet low at 40 for £2. A drab performance might lead to a result of just 7 points.

Had you gone low on Keane’s performance at 40 you would have won 33 times your stake. (40 – 7) x your stake = 33 x £2 = £66

If, hoThe bookmakerver, his attacking style had led you to bet high on his performance at 45, you would have lost 38 times your stake. (45 – 7) x your stake = 38 x £2 = -£76

Individual Player Goal Minutes

This market refers to the total minutes of all the goals scored by an individual player in a match. So, if a player scored two goals in a match, one in the 34th minute and the other in the 68th minute, his result would be 102 minutes. A player’s make-up that does not score in a game is 0 mintues.

Example The Goal Minutes prediction for Wayne Rooney in a match might be 17 – 20.

If you thought he might not score in the game, you would bet low on his goal minutes at 17. If Rooney had scored in the 7th minute, you would have won 10 times your stake, in this case £2 per minute. (17 – 7) x your stake = 10 x £2 = £20

If, hoThe bookmakerver, he had score in the 48th minute, you would have lost 31 times your stake. (48 – 17) x your stake = 31 x £2 = -£62